Martyna cichosz


Game programmer

I'm a passionate game developer with professional experience spanning indie games and mobile applications. As an alumni of CD Projekt Red’s Dziewczyny w Grze program and a CDPR scholarship recipient for Future Games, I’m dedicated to creating immersive, impactful games.

Projects

#grim

Martyna cichosz


Game programmer

Game developer with a strong background in Unreal Engine, Unity and hands-on experience across game production. I was a laureate of CD Projekt Red's Girls in the Game mentorship program, where I gained multifaceted industry experience. With a CDPR scholarship, I continued my development at Future Games. Professionally, I worked as a Junior Unity developer on Intermodal Tycoon, developing key gameplay mechanics from concept to demo. Passionate about creating immersive experiences, I'm eager to contribute to impactful projects in game development.Outside of work, I’ve always loved staying active. I trained jiujitsu for years and even made it to the junior national team. These days, I’ve traded the mats for the climbing wall, which has become my new obsession. When I’m not deep into coding or hanging off a rock, I’m usually tending to my ever-growing collection of plants.I’m always eager to learn, adapt, and explore new horizons, both in game development and beyond.


Contact

Warsaw, Poland


Space Misfits

Free-to-play demo planned for Q3 2025

In this single-player adventure strategy game, players command a pirate spaceship in search for the legendary Starmap - artifact leading to unknown planet, where pirates can establish a colony of their own. To succeed players must manage the ship, recruit and care for their crew, and overcome many challenges lurking in the cosmos. From encounters with Milky Way Whales to scavenging the remnants of less fortunate spacefarers, every decision counts

Team Size: 3 programmers, 2 designers, 2 artists, 1 producer, 1 creative direction
Engine: Unity
Platform: PC, Mobile

A tycoon game where players manage an intermodal transportation hub, moving cargo from trucks to storage and onto trains. Players must solve logistics puzzles, manage finances, hire and fire employees, and upgrade their terminal to avoid bankruptcy and grow their business

  • Developed core gameplay mechanics using C# in Unity, including logistics, employee management and dynamic train/container interactions.

  • Designed and implemented a NavMesh-based pathfinding system for simulating realistic movements of cargo and trains.

  • Integrated ES3 for data saving, allowing players to save and load game progress.

  • I developed custom context menus for Scriptable Objects in Unity, allowing for more intuitive and efficient workflows.

  • Optimized the game for mobile performance, ensuring it ran smoothly even with high object counts and complex AI.

Team Size: 2 programmers, 1 designer, 1 artist, 1 UI/UX Designer
Engine: Unity
Platform: Mobile